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Unwrella maya 2016 tutorial
Unwrella maya 2016 tutorial













unwrella maya 2016 tutorial

User-friendly – User defined pixel based padding between UV chunksĮxcellent for all kinds of models (organic, human, industrial) Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space Smart – Reduces texture mapping seams almost completely and minimizes surface stretching Precise – Preserves user created UV Seams Instant UV-Tiles generation – best suited for Mari, Zbrush, Mudbox UV workflow Automatic one-click solution – Just apply the Unwrella modifier The resulting maps are optimized for texture baking, featuring a uniform distribution of pixels over the object’s surface and reduce the visibility of texture seams to a minimum. With a single mouse click artists can now unfold low and high-poly objects and produce UV Maps with optimal UV space utilization. It is designed to allow 3D artists to easily deal with large numbers of objects that need to be unwrapped. Unwrella is a fast and effective texture map unwrapper. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

unwrella maya 2016 tutorial unwrella maya 2016 tutorial

Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.

#UNWRELLA MAYA 2016 TUTORIAL UPDATE#

Customers can download free update from their user area  Unwrella 3.03 is now officially released for the Autodesk Product Suite 2016 (3ds Max 2016 and Maya 2016). 3d-io has just released compatibility updates, feature improvements and fixes for Unwrella 3 automatic unwrapping software.















Unwrella maya 2016 tutorial